2D Character Animation
We design, rig, and animate 2D characters that hold personality in every pose — mascots that perform on camera, explainer leads that carry a message, and episodic casts that hold up across a whole series. Every gesture is a choice, not a default.
A character reads as alive when the small things are deliberate: the half-second hesitation before a decision, the weight that settles into a stance, the way a blink lands a fraction late. None of that happens by accident — it’s built through timing, spacing, and posing, the same tools animators have used since hand-drawn film.
We treat every character as a performer first and an asset second. Before a single frame is animated, we ask what the character wants in the scene and what they’re feeling — then let the drawing follow.
Movement that respects mass and momentum, so a character’s body feels like it has actual weight to carry.
Strong key poses drive the performance; in-betweens exist to connect intent, not just fill time.
Shape language, proportions, and default expressions are built around who the character is, not just how they’ll be reused.
Specialized animation work built around a single character or a small cast, rather than a full production pipeline.
A brand mascot that moves the way the brand sounds — animated for ads, social clips, and live-action composites.
A recurring host character who carries a product explanation with expression and timing, not just narration over motion graphics.
Consistent cast animation across multiple episodes, built on rigs and model sheets that hold up over a full season.
Small, responsive character moments for onboarding flows, empty states, and in-app guidance.
Mouth shapes and facial timing matched to a recorded performance, not a generic talking loop.
Design exploration and full turnaround sheets for a new character before a single frame is animated.
Five stages, in order — each one depends on the last.
Rough exploration of who the character is — silhouette, expression range, and a handful of attitude sketches before any single design is locked.
The chosen design is built out into front, side, and three-quarter views, plus a expression sheet, so the character stays consistent across every animator who touches it.
A puppet rig built specifically for how this character needs to move — a bouncy mascot and a subdued dialogue lead are rigged very differently.
Key poses are blocked first and approved before any smoothing happens, so the performance is locked before the polish begins.
Dialogue timing, secondary motion, and final texture pass — the details that separate “finished” from “believable.”
A sample of characters designed and animated for clients across sleep tech, delivery, streaming, wellness, education, and audio.
Sleep & wellness app
A soft-spoken guide character for a children’s sleep app, animated for a library of bedtime explainer shorts.
Delivery & logistics brand
A high-energy mascot animated for a delivery brand’s marketing campaign, built to hold up across dozens of short social cuts.
Streaming pilot pitch
A five-character ensemble cast animated for an original short-form pilot, pitched to a streaming platform’s kids slate.
Meditation app
An onboarding companion character animated for a meditation app’s first-run experience, kept deliberately calm and slow.
Educational series
A recurring host character animated across a 12-part science series aimed at upper-primary classrooms.
Podcast video shorts
A comedic two-character duo animated over recorded audio for a podcast’s video-short clips.
Motion graphics moves shapes, text, and icons to support a message. Character animation is a performance — it depends on posing, timing, and expression to make a specific character believable, not just moving.
Both. If you already have a locked design, we can build a rig and animate directly from it. If not, we’ll take it through concept sketches and turnarounds before rigging begins.
Usually, yes. We’ll review the rig first to confirm it supports the range of motion the project needs, then start blocking key poses.
A single character typically takes one to two weeks from concept sketch through an animation-ready rig, depending on complexity and revision rounds.
Yes. We build a style guide from your reference material first, so new animation sits alongside existing episodes or brand assets without looking mismatched.
Yes — we animate mouth shapes and facial timing to a recorded voice track, rather than using a generic talking cycle.
Tell us what you’re building and what the character needs to do. We’ll follow up with next steps and a rough timeline.